![]() ![]() Any attempt to really gauge the quality of a predominantly competitive multiplayer game so early into its lifecycle is like trying to judge how good a restaurant is by how inviting the interior looks enough information to tell you if something is seriously wrong, but probably not enough to really prove if it's worth your money. Reviewing and scoring what is intended to be a serious, deep competition, the full mechanics of which will only be discovered over years of experimentation by players much better than I, is like not only attempting to grade the weather with a letter, but assigning a letter grade for next year’s weather based on what it’s like today.Ĭompetitive ventures like this, more often than not, can really only be judged in fullness retrospectively. Fighting games, however, are a whole other beast. ![]() Still, at least the practice is somewhat feasible for most standard, single player experiences, and even some multiplayer ones. ![]() I’ll admit I have mixed feelings about the practice of providing numerical ratings for video games attempting to sum up a multi leveled opinion on a complex, interactive piece of entertainment with a single digit is like being asked to describe the weather outside with a letter grade. By Paul Broussard, posted on 16 March 2022 / 2,037 Views ![]()
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