![]() But we did upgrade the pixel art to resemble 32-bit layers on levels, with lots of effects and details in the backgrounds. It's an interesting question, because part of the appeal of the game is that it feels a bit dated. But I also included easier modes for people who either aren’t used to that level of difficulty, or just don’t want to deal with it anymore.Īs for things feeling dated…. First of all, I put in an Arcade Mode and a Hard Mode, which I think are more in line with what those games were actually like-just no holds barred challenges. And you’re right that they do become larger than life. We are competing with what gamers imagined that game at the time to be when they were little kids, or like, eight or nine. If I downloaded Shinobi for Megadrive, and played it today? That’s not what we’re competing with. When designing Steel Assault, how did you appeal to classic arcade action without things feeling dated?Ī: When you make a title like this-that is meant to evoke the classics, nostalgia, and retro vibes-the challenge really is that you aren’t competing with those classic games. Q: When designing retro games, it can be very hard for a modern title to live up to gamers' fond memories of the classics because they become larger than life. ![]() RELATED: Hot Wheels Unleashed Interview: Milestone Talks Influences, Development, and Crossovers And what starts out as a simple reconnaissance mission becomes a last ditch effort to stop Magnus Pierce’s plans and cripple his regime. Taro joins the underground resistance, the Daybreak resistance, after being recruited by Hans, who is the older man who is talking to you on the comm. ![]() And that’s where he got the scar on his head from-escaping that purge as a child. He orders a government purge of everyone who opposed his rule, and Taro’s parents were among those officials. So in the ashes, this dictator, Magnus Pierce, has taken over. The backstory of the game is that there was another world war between the US and China, and the US lost…pretty badly. Can you tell us a little more about the main character, and Steel Assault's story?Ī: Sure! The main character is Taro Takahashi. Q: The game's Steam page describes Taro Takahashi's journey as a mission of revenge. Also, don’t be afraid to use the zipline in creative ways, to gain altitude or get the drop on an enemy. So if you can’t figure out how to get past a certain enemy, or navigate a certain bullet pattern, or what have you: try sliding. When you use the slide, you are invulnerable for a certain amount of time. Q: Do you have any pro-tips for new players?Ī: I would say: use the slide. Each level has anywhere between four and five sub stages, at least one or two mini bosses, and one boss. Q: How many levels are there in a normal playthrough of Steel Assault?Ī: There are five total. In terms of settings, we weren’t inspired by games, as much as post-apocalyptic movies like I Am Legend and Children of Men. What are some other influences - games or otherwise - that shaped the title?Ī: I would say those are the main games that inspired us in terms of structure and mechanics. You’ve also mentioned Castlevania as a key influence. ![]() Q: Steel Assault's trailers show off shades of Bionic Commando, Contra, Metal Slug, and other classic run 'n guns. People all over the world have been playing it, and that’s very gratifying. We were shooting for arcade-standard length, and the game is about as long as the first Metal Slug. The only complaint that we’ve gotten is that the game is too short, but that’s basically by design. Are you pleased with the response from audiences so far?Ī: Yeah! We’ve gotten a really good response. Q: Steel Assault launched on September 28th. ![]()
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